Educational Game and Intelligent Tutoring System: A Classroom Study and Comparative Design Analysis
summary
Randomized classroom comparison of DragonBox (commercial game) and Lynette (research ITS) assigns 190 seventh–eighth graders to five 42‑minute sessions. DragonBox users solve ~4× more problems and report higher enjoyment, but show no significant pre→post gain; Lynette users improve significantly on paper algebra tests. Conclusion: game scaffolding and concreteness fading speed practice and boost fun but fail to transfer; ITS delivers measurable learning despite lower enjoyment.
AI-written summary · about
