An Investigation of Teenager Experiences in Social Virtual Reality from Teenagers'...
summary
24 interviews (8 teenagers, 7 parents, 9 bystanders) identify concrete safety threats: private rooms used to lure teens and host unmoderated adult content, harassment via phantom sense (felt touch on avatars), and erotic role‑play avatars accessible through Discord or custom tools (Unity/Blender). Findings show divergent perceptions between teens, parents, and bystanders, limited platform moderation, and proposals like age‑specific matching, an emergency button that records evidence, and parent VR safety education.
AI-written summary · about
chapters (10)
- 0:00Social VR and teenage engagement
- 1:36Research focus and stakeholders
- 3:24Methodology and ethics
- 4:08Safety threats in social VR
- 5:36Phantom sense harassment
- 6:39Erotic role-play avatars
- 8:01Stakeholder experience differences
- 9:23Social norms and technical limits
- 11:06Safer social VR design
- 12:08Conclusion and future work
related talks
20mVirtual Armor: Tools for Preventing Abuse in VR
05mFalling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users
49mRaising Our Kids In A Connected World
18mYouth Digital Immersion: Cyber Readiness Builds Mental...
11m"It was honestly just gambling": Investigating the Experiences of Teenage
14mTowards Understanding Privacy and Trust in Online Reporting of Sexual Assault
10mQualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of ...
24mNew frontiers of the Metaverse, to make inclusive places not spaces
