~/talk

Reliving the History of Multiplayer Games

Talkat GOTO Aarhus 2013 · 2013-09-30..10-02· [game-development, networking]
links:none on file
slides:none on file

Wooga describes building mobile multiplayer by iterating prototypes: PHP/MySQL to Erlang services, HTTP for reliable ops and UDP with custom reliability/sequence ACKs for gameplay, plus client prediction and interpolation. A Bomberman prototype ships full binary world snapshots of about 180 bytes at 10Hz, survives 3G jitter up to ~400ms, and uses Erlang matchmaking with hierarchical clustering and bots for testing. It works on many carriers but still needs work for larger or higher‑state games.

AI-written summary · about

  1. 0:00Intro
  2. 0:24Technology
  3. 1:41PacMan
  4. 5:22Real Interaction
  5. 11:54Mobile Development
  6. 15:49First Prototype
  7. 19:23RealTime UDP
  8. 23:17State Updates
  9. 26:21Server Architecture
  10. 30:35Matchmaking
  11. 36:04Network Link Conditioner
  12. 36:27Erlang
  13. 37:11Back Home
  14. 37:23One Next Step
  15. 37:40Tracking Games
  16. 38:25Questions
  17. 40:07Tradeoff
  18. 41:49WebSockets
  19. 42:10WebRTC
  20. 42:47WebSocket
  21. 44:44Locker
  22. 45:30Binary
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