~/talk

Colours on Time: stronger schemes, fewer headaches

Talkat GCAP 2025 · 2025-10-06..10-08· [design-collaboration, component-design]
links:none on file
slides:none on file

Shows a concrete pipeline that cuts concept and asset color time by “several hours” on a 28‑card flat‑shade project (Fox and Shadow): build palettes grouped by value and color family, map colors to gray values first, iterate on thumbnails, then transfer with one shadow-or-light layer and targeted fixes. Uses timelapses, screenshots and digital tools—Color Balance/Hue‑Saturation modifiers and layer effects—to produce useful accidentals, troubleshoot by checking grayscale values, and scale thumbnails into final assets reliably.

AI-written summary · about

  1. 0:00Introduction
  2. 1:34Color schemes in comics
  3. 2:39Relative color theory
  4. 4:26Values vs colors
  5. 5:50Limited color schemes
  6. 7:39Blind color application
  7. 8:23Realism vs minimalism
  8. 9:46Color palette process
  9. 12:58Value and contrast
  10. 14:01Silhouettes and values
  11. 16:29Foreground and background values
  12. 17:34Coloring thumbnails
  13. 18:37Layer effects for accidents
  14. 20:04Transferring colors
  15. 21:09Lighting for flat style
  16. 22:14Time-lapse coloring
  17. 23:40Troubleshooting colors
  18. 26:10Painting and testing
  19. 27:34Local color values
  20. 28:39Technique efficiency
  21. 30:27Closing
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