Colours on Time: stronger schemes, fewer headaches
summary
Shows a concrete pipeline that cuts concept and asset color time by “several hours” on a 28‑card flat‑shade project (Fox and Shadow): build palettes grouped by value and color family, map colors to gray values first, iterate on thumbnails, then transfer with one shadow-or-light layer and targeted fixes. Uses timelapses, screenshots and digital tools—Color Balance/Hue‑Saturation modifiers and layer effects—to produce useful accidentals, troubleshoot by checking grayscale values, and scale thumbnails into final assets reliably.
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chapters (21)
- 0:00Introduction
- 1:34Color schemes in comics
- 2:39Relative color theory
- 4:26Values vs colors
- 5:50Limited color schemes
- 7:39Blind color application
- 8:23Realism vs minimalism
- 9:46Color palette process
- 12:58Value and contrast
- 14:01Silhouettes and values
- 16:29Foreground and background values
- 17:34Coloring thumbnails
- 18:37Layer effects for accidents
- 20:04Transferring colors
- 21:09Lighting for flat style
- 22:14Time-lapse coloring
- 23:40Troubleshooting colors
- 26:10Painting and testing
- 27:34Local color values
- 28:39Technique efficiency
- 30:27Closing








