~/talk

Another World, a Beautiful Lesson in Software Architecture

TalkinFrenchat DevFest Toulouse 2025 · on Thursday, 2025-11-13· [software-architecture]
slides:none on file

Rebuild of the 1991 Amiga game Another World from its original executable and assets, describing the tiny 24 KB binary and 1.2 MB assets on a single floppy and how the game uses a custom bytecode VM (64 cooperative threads, 256 16‑bit registers, 29 base instructions and ~219 opcodes) to handle game logic, polygonal rendering and a 4‑channel PCM mixer. Covers the resource layout (13 banks) and the bespoke "bike killer" compression (about 33% overall savings, ~89% for music), and a modern port implemented in C++ with SDL plus a WASM build that runs in the browser.

AI-written summary · about

  1. 0:00Introduction
  2. 3:311991 technical context
  3. 8:33Game engine architecture
  4. 13:50Bike Killer compression
  5. 17:03Game virtual machine
  6. 24:27Opcodes and optimizations
  7. 30:47Video subsystem and polygons
  8. 36:11Transparency techniques
  9. 37:37Audio and 4-track music
  10. 39:04Conclusion and legacy
  11. 41:32Live game demo
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