Software Design: Humans vs AI
summary
A live classroom game called "Software Ball" runs on phones to measure code cost by having players pick simple versus generic snippets and combine them to meet user stories. The talk compares small local LLMs (7B on ~8GB GPU) and larger models (Gemini, GPT Mini/5, Coin 3) on generating refactorings, finding many fail to apply design principles in abstract scenarios (Claude notably never finishes), while human teams win a rematch decisively (best AI score ~82), concluding that using design principles rather than premature generalization is key.
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chapters (12)
- 0:00Humans vs AI
- 2:57Good software design
- 3:19Game rules with Alice and Bob
- 7:19Robot ball passing
- 12:24User story complexity
- 26:03Results: humans vs AI
- 30:23Design principles: SRP & OCP
- 33:39Decoupling and DI
- 36:48AI performance surprises
- 39:14Focus on principles
- 40:17Personal background
- 41:40Q&A
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