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Testing Games

TalkinRussianat TestCon Moscow 2017 · 2017-04-26..04-27· [testing, creative-coding]
links:none on file
slides:none on file

Describes a game-development testing and delivery setup that uses unit, API and UI tests plus mobile automation to enable continuous delivery with deploys reduced to hours. Uses a canary release flow, two production-like environments, Kanban with strict WIP limits and short tasks, measures lead time and per-team cycle time, runs rapid incident committees and SMART root-cause reviews, and adds a points-based gamification wallet redeemable for real rewards; most changes reportedly reduced cycle time.

AI-written summary · about

  1. 0:00Introduction
  2. 2:08Project conditions
  3. 6:20Project terminology
  4. 8:29Team communication
  5. 10:38Priority fixes
  6. 12:23Defect analysis
  7. 13:05Attribute matrix
  8. 15:32User needs
  9. 16:12Task definitions
  10. 17:38SWOT analysis
  11. 19:20Process logging
  12. 20:03Motivation & gamification
  13. 23:33Kanban processes
  14. 29:57Continuous Delivery
  15. 33:51Feature flags & canary
  16. 34:14Project workflow
  17. 36:44Summary & Q&A
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