~/talk

Looking Beyond Gamers for Your Steam Release

Talkat Konsoll 2016 · on Wednesday, 2016-10-19· [game-development]
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slides:none on file

Steam releases rise 792% and median sales fall ~34% from 32,000 to 21,000 units, moving average new releases from 1/day in 2012 to 10/day now and 75 in a launch week, so relying on Steam alone no longer works. Uses a target market analysis to find Viking enthusiasts, builds a museum‑quality replica sword as a giveaway, runs episodic videos and festival/museum outreach, then drives signups and emails. Results: 3,000+ newsletter signups, 47% open rate, ~70,000 video views and 60% of Yes Greenlight votes attributed to the campaign.

AI-written summary · about

  1. 0:00Start
  2. 8:44The Target Market Analysis
  3. 9:15Target Market Analysis
  4. 9:43Target Markets
  5. 10:54Reach Viking Enthusiasts
  6. 12:18What Do Viking Enthusiasts Find Compelling about the Frost Urn
  7. 21:19Small Press Outreach
  8. 21:30Results
  9. 23:27Final Thoughts
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