~/talk

V.R. Beyond Gaming: Immersive Technologies in the Industry

Talkat Philly ETE 2016 · on Monday, 2016-04-11· [webxr, web-platform]
slides:none on file

Overview of current VR hardware and adoption, claim that immersive industry reaches 120–150 billion by 2020 and that Google Cardboard ships ~500 million units; demonstrates a working WebVR data-visualizer built with an Excel-to-JSON pipeline and rendered via 3js + WebVR polyfill/manager, served from webvr.azurewebsites.net. Code runs in desktop and mobile browsers, supports stereoscopic VR and simple keyboard movement, and is hosted on GitHub as a proof-of-concept that converts spreadsheets into interactive 3D scenes.

AI-written summary · about

  1. 0:00Start
  2. 3:06Platform Growth
  3. 6:39Today's Technology
  4. 23:40Development Tools
  5. 26:45Training
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