V.R. Beyond Gaming: Immersive Technologies in the Industry
summary
Overview of current VR hardware and adoption, claim that immersive industry reaches 120–150 billion by 2020 and that Google Cardboard ships ~500 million units; demonstrates a working WebVR data-visualizer built with an Excel-to-JSON pipeline and rendered via 3js + WebVR polyfill/manager, served from webvr.azurewebsites.net. Code runs in desktop and mobile browsers, supports stereoscopic VR and simple keyboard movement, and is hosted on GitHub as a proof-of-concept that converts spreadsheets into interactive 3D scenes.
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