Reactive Video: Adaptive Video Playback Based on User Motion for Supporting Physical Activity
summary
System synchronises existing exercise videos to a user’s motion in real time, using OpenPose for instructor skeletons and a Microsoft Kinect for live capture, and maps user joints to video frames with a probabilistic estimator. Two algorithms — a discrete Bayes filter and a particle filter — are evaluated on eight participants across six exercises including tai chi and radio calisthenics; the Bayes approach tracks tempo changes better, reverse-playback segments cause most failures, and overlaid trajectories and dot feedback can bias user attention.
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chapters (9)
- 0:00Introduction to Reactive Video
- 1:39How Reactive Video works
- 2:47Direct manipulation video players
- 5:26Adaptive video playback stages
- 6:31Play time estimation methods
- 9:43Probabilistic approaches
- 10:56Evaluation and results
- 12:00User feedback and insights
- 13:34Conclusion and future work
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