FS-Pad: Video Game Interactions with a Force Feedback Gamepad
summary
Built device: a gamepad with a force-feedback thumbstick driven by coreless motors, gears, rotary pots and a Teensy, using an open-loop impedance renderer indexed to a pixel-based forcemap. Implementations include reconfigurable inputs (gearshift, marking-menu walls), invisible haptic puzzles, avatar resistance and dynamic knocks. Evaluated in a Unity demo with 4 players and 4 practitioners; participants find force feedback distinct from vibration, nominate adventure/puzzle/horror genres, and report the prototypes work as intended.
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chapters (18)
- 0:00Intro
- 0:20Haptics in Video Games
- 0:39Force feedback (FFB) gaming gears
- 1:22FFB game interactions
- 1:41Controller market share
- 1:57Problem: Form factor
- 3:07Hardware structure
- 3:23Haptic control system
- 4:51Interaction scenario composition
- 5:05Five themes Reconfigurable input
- 7:13Control skill guidance
- 8:36Invisible interaction
- 10:06Avatar state feedback
- 10:56Dynamic event feedback
- 11:44User study overview
- 12:04Demo game
- 12:31Overall user feedback
- 13:56Wrap-up
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