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FS-Pad: Video Game Interactions with a Force Feedback Gamepad

Talkat UIST 2020 · 2020-10-20..10-23· [game-development]
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Built device: a gamepad with a force-feedback thumbstick driven by coreless motors, gears, rotary pots and a Teensy, using an open-loop impedance renderer indexed to a pixel-based forcemap. Implementations include reconfigurable inputs (gearshift, marking-menu walls), invisible haptic puzzles, avatar resistance and dynamic knocks. Evaluated in a Unity demo with 4 players and 4 practitioners; participants find force feedback distinct from vibration, nominate adventure/puzzle/horror genres, and report the prototypes work as intended.

AI-written summary · about

  1. 0:00Intro
  2. 0:20Haptics in Video Games
  3. 0:39Force feedback (FFB) gaming gears
  4. 1:22FFB game interactions
  5. 1:41Controller market share
  6. 1:57Problem: Form factor
  7. 3:07Hardware structure
  8. 3:23Haptic control system
  9. 4:51Interaction scenario composition
  10. 5:05Five themes Reconfigurable input
  11. 7:13Control skill guidance
  12. 8:36Invisible interaction
  13. 10:06Avatar state feedback
  14. 10:56Dynamic event feedback
  15. 11:44User study overview
  16. 12:04Demo game
  17. 12:31Overall user feedback
  18. 13:56Wrap-up
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