It's Hard Out Here For a Dyke: Being a Lesbian in Games
summary
Conferences and games like QGCon, GaymerX, Gone Home, Last of Us and Life Is Strange provide visibility but the claim is that visibility obscures missing supports: implicit exclusion from queer and women’s advocacy, Consentacle by Naomi Clark as an example of queer work vs few lesbian creators, economic insecurity from lack of partner income, and a persistent lack of mentorship and media siloing. The remedy is concrete: local training programs and groups such as Dames Making Games and Pixelles that build skills, networks, and paid career pathways.
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chapters (5)
- 0:00Start
- 3:15Implicit exclusion from queer & women's advocacy projects
- 6:21Economic insecurity driven by heteropatriarchy
- 7:48QUEER GAMES THE SECRET AVANT GARDE OF VIDEOGAMES
- 9:41Lack of mentorship
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