Not just a Boy's Club - Entering the Game Industry as a Girl
summary
A first‑person account of joining games after design school cites concrete moments: three classes, four girls in a cohort, an internship at a major Dutch studio, and Gamergate arriving mid‑study. Concrete incidents include a tiny car bump, a false rumor about making out that hurts reputations, supportive teachers who intervene, travel scholarships and conference talks earned, and an office that stocks free tampons at work — small facts that show what actually changes and what still breaks.
AI-written summary · about
chapters (5)
- 0:00Introduction
- 3:12Game design school start
- 8:34First industry job
- 12:28Support and challenges
- 15:19Passion and resilience
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