~/talk

China Market Entry 101 for Indie Devs

Talkat IndieGameBusiness Sessions 2023 · 2023-09-26..09-27
links:none on file
slides:none on file

China game revenue hits $45.5B in 2022 and forecasts >$57B by 2027 with ~720M players; 76% of revenue is mobile while PC revenue is rising. Mobile requires an ISBN that takes 12–18 months and anti‑addiction real‑name SDKs; 76% of users are Android so extensive device QA is mandatory. Local publishing partners or a Chinese entity handle paperwork, SDK integration, community channels like QQ / Bilibili / Little Red Book, and pricing (example: ¥98 launch backlash vs recommended ~¥50; AAA often ¥200–250).

AI-written summary · about

  1. 0:00Intro
  2. 0:46Title
  3. 1:01Introduction
  4. 1:42Agenda
  5. 3:20Who am I
  6. 4:37Where Ive been
  7. 5:20Chinese Gaming Market
  8. 8:22Gamers Profile
  9. 12:19What Happened in the Past 2 Years
  10. 14:54Regulation Landscape
  11. 20:14Real Name Verification
  12. 21:20Documentation
  13. 29:09Pricing
  14. 33:52Publishing Partners
  15. 36:48Community Management
  16. 39:43Conclusion
  17. 40:18Questions
  18. 40:30Biggest Cultural Differences
  19. 41:40Biggest Obstacles
  20. 42:48Religion
  21. 44:34Top Genres
  22. 45:13Inuniverse Politics Religion
  23. 47:18Pay to Win
  24. 48:10Easier or harder to run a selffunded indie game studio in China
  25. 49:25Pricing in China
  26. 50:48How to Market Your Game in China
  27. 52:38How to Get Players from China
  28. 53:58Dos and Donts
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.