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Standing out: How to pitch your game

Talkat IndieGameBusiness Sessions 2023 · 2023-09-26..09-27
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Covers concrete pitching requirements: include a budget breakdown and timeline, state the exact funding ask, and show a vertical slice playable (or secure prototype grants) because investors judge risk. Present a memorable comp—think beyond games—and apply the t-shirt test (could this IP be distilled to a simple visual?). Provide a leave‑behind deck with team credentials and prior credits, avoid over‑tailoring the project to please one publisher, expect rejections, and ask for actionable feedback rather than NDAs, which publishers usually decline.

AI-written summary · about

  1. 0:00Introduction
  2. 2:10Outline
  3. 3:15About me
  4. 4:50Disclaimer
  5. 5:40What are pitches
  6. 6:40Talking about your team
  7. 9:18Talking about money
  8. 11:20Do you need a playable
  9. 14:05Comparisons
  10. 16:47Public presence
  11. 20:04Your pitch
  12. 24:11The secret ingredient
  13. 26:01The Tshirt test
  14. 28:08Interacting with scouts and publishers
  15. 30:05Dealing with rejection
  16. 33:58Summary
  17. 37:01Contact
  18. 37:53Questions
  19. 39:10Finances
  20. 40:46Mock up trailers
  21. 42:24Solo Dev pitching
  22. 44:03When to pitch to Publishers
  23. 45:20When to phase back
  24. 46:40Demo art
  25. 48:18The process
  26. 49:31Preferred order of pitches
  27. 51:32Re resending a pitch
  28. 52:58Asking a publisher to sign an NDA
  29. 54:22Asking for feedback
  30. 55:22Other roles
  31. 56:58Pitching to investors
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