TOWARDS THE GRAMMAR OF ANIMATION
summary
Claims a reusable animation engine that morphs between chart types and ships as an open-source Vizzu JS library (public beta). Engine follows a grammar-of-graphics interface, makes every parameter interpolatable, and encodes rules found by testing: fade then reflow when hiding elements, introduce new categories by splitting existing marks first, and avoid rectangle overlap for bar/column moves. Shows racing bars, Rosling-style bubbles, a COVID explorer and a Chernobyl liquidator story; performance scales to thousands of marks via C++→WASM.
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chapters (8)
- 0:00Start
- 6:03Static vs. Animated Charts
- 10:04Methodolgy
- 14:57Grammar of Graphics
- 20:34Show / Hide Elements
- 21:51Add/Remove Dimension
- 22:31The WRONG way
- 23:55Moving rectangular elements








