~/talk

TOWARDS THE GRAMMAR OF ANIMATION

linkedin:petervidos
slides:none on file

Claims a reusable animation engine that morphs between chart types and ships as an open-source Vizzu JS library (public beta). Engine follows a grammar-of-graphics interface, makes every parameter interpolatable, and encodes rules found by testing: fade then reflow when hiding elements, introduce new categories by splitting existing marks first, and avoid rectangle overlap for bar/column moves. Shows racing bars, Rosling-style bubbles, a COVID explorer and a Chernobyl liquidator story; performance scales to thousands of marks via C++→WASM.

AI-written summary · about

  1. 0:00Start
  2. 6:03Static vs. Animated Charts
  3. 10:04Methodolgy
  4. 14:57Grammar of Graphics
  5. 20:34Show / Hide Elements
  6. 21:51Add/Remove Dimension
  7. 22:31The WRONG way
  8. 23:55Moving rectangular elements
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