Imagining entertainment in the back of every ride with AR/VR
summary
Prototype proves phone AR works reliably in a moving car by combining device vision with hidden markers and a custom vehicle-space calibration (a small constellation system) so characters stay put instead of flying off; app uses ARKit and ARCore for rendering, mocap-driven animation cut in Unity Timeline, and vehicle effects synced via Arduino LED arrays, fans and subs for a 4D “coin magic” show — a working R&D demo shown in a trailer.
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chapters (21)
- 0:00Intro
- 0:27What is Unite LA
- 2:35Ghostbusters
- 3:54Storytime
- 6:27What we did
- 7:24The potential of AR
- 8:15Where it clicked for me
- 11:29Rewind
- 12:08Constellation System
- 12:35Character Design
- 13:26Evolution of Characters
- 14:46My Furry Pal
- 15:10Travelling Robot
- 16:45Flying Robot
- 17:54AR Gallery
- 18:30Lift VR
- 20:48Inside the car
- 21:57Magic tricks
- 23:24Story
- 28:57Building the app
- 31:56The experience
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