Collision 2015 - Kevin Chou of Kabam in conversation with Daire Hickey
summary
Claims mobile gaming outstrips movies and TV and requires 500 apps per day to compete, so top titles use $5–10M mobile budgets and testing cycles that start with $10–$30k concept tests. Studio pipeline narrows to 3–4 fully funded projects a year. Hits are ~$100M franchises; four past hits named (Kingdoms of Camelot, Dragons of Atlantis, The Hobbit ~$200M, Marvel: Contest of Champions) and Marvel is expected to earn hundreds of millions. Company reports $400M revenue, raised $120M including Alibaba, and plans a China launch with local partner Long 2.
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