~/talk

From Impressions to Conversions: How Micro-Influencers Drive Engagement and Sales for Games

Talkat Games Gathering 2024 Lviv · 2024-02-29..03-03· [developer-experience]
links:none on file
slides:none on file

Platform launched June last year and already runs campaigns for ~220 companies with 80% recurring revenue, paying micro-influencers only for tracked actions like Steam wishlists or purchases via Steam API. Claims: micro- and nano-influencers convert better than celebrities; average English Twitch rates run ~$1–$3 per concurrent viewer per hour; Twitch has ~7.5M streamers and ~44,000 games streamed. Product integrates with AppsFlyer for mobile, supports ~2,800 influencers on the network, and starts at $500 minimum on a performance-based model.

AI-written summary · about

  1. 0:00Introduction
  2. 3:37Influencer market landscape
  3. 10:29Micro and nano influencers
  4. 15:55Why micro influencers convert
  5. 20:35Starting a micro campaign
  6. 26:45Finding the right influencers
  7. 31:21Manual vs automated outreach
  8. 34:32Integration types and pricing
  9. 41:19Performance marketing with drop.me
  10. 46:17Future trends
  11. 50:33Q&A
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