~/talk

The growth techniques that every game developer should know about

links:none on file
slides:none on file

Growth focuses on concrete in-game mechanics that spark organic installs: synchronous multiplayer (Fun Run hits 300,000 downloads inflection then doubles downloads after a tweet contest and reaches 100 million downloads), A/B tests that show skipping tutorials improves retention, a screenshot button that generates tweets by the minute, 50% of sessions occurring with friends, 80% of installs open once only, 60% of sharing going to private channels, and using deep linking to send gift-laden invite links that open straight into matches.

AI-written summary · about

  1. 0:00Game growth strategies
  2. 4:43Growth tips from user behavior
  3. 5:06Retaining first users
  4. 6:31Optimizing first user experience
  5. 7:17Rethinking onboarding
  6. 8:40Grandma test in game design
  7. 9:44Public spaces for game awareness
  8. 11:13Word-of-mouth marketing
  9. 13:21Encouraging player moments
  10. 15:53Making sharing easy
  11. 16:56Sharing channels by demographics
  12. 18:00Sharing texts for game events
  13. 19:48Friend invitations with deep linking
  14. 21:36Key growth techniques summary
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.