Panel: Alternative ways to Monetise Your Games
summary
Panel reports that rewarded video remains the top revenue driver, audio ads can run while gameplay continues if they are opt‑in and rewarded, and offer walls work particularly well on Android. The unity distribution portal opens access to over a billion MAUs on alternate stores as a non‑intrusive revenue lever. Battle passes boost retention by delivering time‑boxed, higher‑value rewards and subscriptions; paid upfront pricing tends to cap later spend. Teams track 30–90 day LTV, design creatives to hook in 3–4 seconds, and experiment with head‑to‑head real‑money formats (some using blockchain).
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chapters (9)
- 0:00Start
- 2:18James Hughes
- 15:50Listening Instead of Watching
- 18:41What Are some Other Examples of Non-Invasive Monetization
- 20:58Downside to Monetization
- 23:53Battle Passes
- 37:59Player Expectation
- 41:30Native Advertising
- 45:01Final Comments
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