Speed Panel: New Revenue Pipeline: How To Effectively Monetise HTML5 Games.
summary
HTML5 publishing now supports real in‑app purchases and web shops (Xsolla/AppCharge style), with traditional banners, interstitials and rewarded video still core; two big browser ports contribute 10% of revenues each and teams aim for ~20% from web distribution. Music integrations lift engagement metrics by 20–200%, playable‑ad tooling adds AI promptable editors, and AI speeds some workflows by 10x. Web3 is niche and adds user friction, so choose it only for specific mechanics.
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chapters (10)
- 0:00Monetizing HTML5 games
- 2:42Current monetization landscape
- 4:45Revenue opportunities
- 6:47In-app purchases & new streams
- 8:51Web3 in gaming
- 12:24Earning from in-app purchases
- 13:27Music licensing
- 14:52AI discoverability challenges
- 16:59AI’s impact on revenues
- 18:23What Crazy Games looks for in submissions
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