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Shai Sasson

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Superstar Session: Publishing Isn’t ‘One Size Fits All’ - What Does Your Game Need?Pocket Gamer Connects Digital #7 (Online)2021-07-12
CrazyLabs presents concrete playbook: company claims 4.5 billion downloads, works with 350 developers, and cites hits like DIY Makeup (~60M), Phone Case DIY…
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From an Indie Game to Hypercasual Success - Can Any Game Go Hyper?Pocket Gamer Connects Digital #6 (Online)2021-04-19
CrazyLabs describes a fast, data-led pipeline: concept to worldwide launch in four to six weeks, early tests in one to two weeks using the Click dashboard, and…
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Time is Money - Five Ways to Up Your Game Development Process on Your Way to Hypercasual SuccessPocket Gamer Connects Digital #5 20212021-02-08
Five concrete takeaways: prototype by making a 15–30s prototype CTR video in about a week and cut losses fast, best-case four weeks from prototype to top…
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