Shai Sasson
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 3 in the filters
on a stage with
never shared a talk
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Superstar Session: Publishing Isn’t ‘One Size Fits All’ - What Does Your Game Need? | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
CrazyLabs presents concrete playbook: company claims 4.5 billion downloads, works with 350 developers, and cites hits like DIY Makeup (~60M), Phone Case DIY… | ||
| From an Indie Game to Hypercasual Success - Can Any Game Go Hyper? | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
CrazyLabs describes a fast, data-led pipeline: concept to worldwide launch in four to six weeks, early tests in one to two weeks using the Click dashboard, and… | ||
| Time is Money - Five Ways to Up Your Game Development Process on Your Way to Hypercasual Success | Pocket Gamer Connects Digital #5 2021 | 2021-02-08 |
Five concrete takeaways: prototype by making a 15–30s prototype CTR video in about a week and cut losses fast, best-case four weeks from prototype to top… | ||
| nothing matches | ||