~/talk

An Industry Veteran's Insight Into IP Licensing For Games

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Licensing is no longer PR fluff but a measurable business lever: begin with start with passion and audience and validate demand quickly by selling low-cost goods — a t-shirt test often proves whether a game IP translates to merchandise. Expect typical royalty economics: 8–12% apparel royalties, console deals often start at 6–7% and scale up. Watch approval timelines (slow approvals add months), define net sales tightly, prefer licensors who approve fast, and plan localization and music sync/master clears into budgets.

AI-written summary · about

  1. 0:00Intro
  2. 1:37Welcome Germaine
  3. 3:20How has licensing changed in the last 20 years
  4. 4:03Is licensing a good thing
  5. 5:00Why license an IP
  6. 6:14What to look for in an IP
  7. 7:55Signs of a good partner
  8. 9:45Red flags
  9. 12:23Deal terms
  10. 14:49Licensing standards
  11. 15:55Royalty rates
  12. 18:11Kim Kardashian
  13. 20:26How Often Do You Deal With People Who Ignore The Business
  14. 22:58Educating IP Owners
  15. 24:31Language and Cultural Barriers
  16. 26:22Clear Understanding
  17. 29:47Outbound Licensing
  18. 31:35Where Should A Brand Start
  19. 34:03Risky Or Unbalanced
  20. 37:12The Impact Of COVID
  21. 39:36What To Look For In A Partner
  22. 42:59The Difference Between Licensing And IP
  23. 45:57What is a Catalog IP
  24. 47:06Different Tiers of Licensing
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