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Superstar Session: Big or Small: Marketing Must Be Part of Your Plan

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Behaviour argues marketing joins development from day one: concrete market research drives design decisions, not gut feeling. Examples include using audience testing to choose the gore-heavy execution clip for the For Honor E3 reveal, and leveraging partnerships and chapters in Dead by Daylight to reach fans — Dead by Daylight hits 50 million players and the studio grows to 1000 employees after acquiring Midwinter. Primary prescription is simple and specific: know your audience early, use research to pick features that amplify shareable moments, and build partnerships that demonstrably extend reach.

AI-written summary · about

  1. 0:00Intro
  2. 0:37Who are we
  3. 2:01Marketing must be part of your plan
  4. 3:54The entertainment landscape
  5. 5:50The competitive environment
  6. 8:34The gaming industry
  7. 9:30The gaming experience
  8. 15:48Why Marketing
  9. 16:59Reciprocity
  10. 19:18Conclusion
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