What’s the Industry Perception of Cheating, Tampering, & Piracy?
summary
Survey of 70 game developers with Omdia reports 70% cite revenue loss from tampering and piracy and 69% link cheating to lower engagement; independent analysis of top 50 Google Play games finds most titles already cracked and modded, and a ~10,000-player poll shows 60% of players witnessed cheating and many stop playing or spending. A small studio’s Hills of Steel case study demonstrates applying protection tools is straightforward, reduces piracy, and increases revenue and player retention.
AI-written summary · about
chapters (10)
- 0:00Intro
- 1:00Outline
- 1:23Cheating
- 2:44Research
- 4:01Impact
- 5:02Misconception
- 6:16Key Concerns
- 7:47Technology Difficulty
- 8:33In Practice
- 9:25Case Study
related talks
29mThe Real Costs of Cheating on Studios, Mobile Games & Mobile Gamers Communities
30mCheaters’ Secrets Unveiled – How Cheaters Operate in Mobile Games & How to Counteract Them
15mFighting mobile apps piracy
28mProtecting Mobile Games Against Hackers, Crackers & Copycatters
26mProtecting games and players by fighting abuse and piracy
18mOutsmarting the System: What Game Cheaters Can Teach Us About Cyber Security
23mDon't Cheat in Video Games
43mHow to Stop Cheat Sellers Damaging IAP and Ad Revenue.
