Why Web3 Needs Great Games
summary
Argues that Web3 needs playable, human-centered games and offers a concrete toolchain: Solsten harmonizes behavioral and psychological data into a player empathy engine that assesses 400 scientifically stable traits to segment and personalize UX, marketing and token mechanics. Claims 1,500 Web3 titles exist, 12% of Americans used crypto last year, and among gamers who own crypto 80% want to use it for purchases and 67% want more in-game uses. Case results: helped Blanco’s launch and drove a double-digit increase in new player engagement and retention for an MMO client.
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chapters (16)
- 0:00Introduction
- 1:55Soulbound and Web3 gaming mission
- 2:36Early internet lessons and Web2 trust
- 4:13Web3 games current state and potential
- 6:26Investment trends in Web3 gaming
- 7:09Why gaming is essential in Web3
- 9:17Gaming as a lifestyle and influence
- 10:43Player experience over technology
- 11:45Millennials and Gen Z in Web3 gaming
- 12:49Web3 gaming challenges and risks
- 13:31Complexity of Web3 game dev
- 14:13Soulbound's human-centered design
- 15:40Case studies: Eve Online and Mythical Games
- 17:26Player trust and deeper insights
- 19:13Closing thoughts on Web3 gaming leadership
- 19:58Q&A
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