Why Web3 + Gaming Will Be the Next Billion-User Industry
summary
Argues that gaming already provides the user base and revenue to make Web3 mainstream: 3.3 billion monthly players, $200B annual revenue with two‑thirds from in‑game items, and over $15B VC into Web3 gaming. Reports concrete deployments and metrics: Immutable ZKVM hosts 600 games and hits 1 million monthly active users, Immutable Passport surpasses 5 million signups, and wallets can be created in under five seconds and recovered via email. Cites partners (Ubisoft, Net Marble, Pokemon on Sooie blockchain) and a Raven Quest Twitch launch with over a million streams.
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chapters (6)
- 0:00The problem with digital assets
- 1:27Technology and distribution
- 8:02Immutable's growth milestones
- 8:58Focusing on user experience
- 10:21Industry shift to web3 gaming
- 12:18Future vision for tokens
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