~/talk

How Canada’s Biggest Independent Studio Went Global

links:none on file
slides:none on file

Behaviour Interactive grows from six people in 1992 to over 1,200 today, with revenue exceeding $225M in 2021, and spends the past 15 months opening and buying studios in Toronto, Seattle and the UK. A breakout original, Dead by Daylight, reaches 50 million players and spawns mobile, comic, board game, visual novel and movie projects, which funds international expansion. Operational changes include shared sync tools across sites, a mix of work for hire and owned-IP development, and preserved culture and strict overtime limits.

AI-written summary · about

  1. 0:00Introduction
  2. 0:24Indie roots to global expansion
  3. 1:5320-year gaming journey to Behavior
  4. 3:4230-year legacy and growth
  5. 4:24Surviving financial crash
  6. 6:30Naughty Bear and villain role
  7. 7:12Strong company culture
  8. 7:54Dead by Daylight global IP
  9. 9:21Balancing work-for-hire and original IPs
  10. 12:32Games-as-a-service vision
  11. 13:36Going international with studios
  12. 14:43Exporting culture globally
  13. 15:46Managing global teams
  14. 16:26Proudly Canadian globally
  15. 17:07Future growth opportunities
  16. 18:10Work-for-hire distribution
  17. 19:32Blockchain in gaming stance
  18. 20:16Expanding Dead by Daylight universe
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.