Puzzle Design from lived experience
summary
Turns personal incidents into concrete puzzle mechanics: a sleepless-night hangover cure becomes a timed inventory blend ingredients to cure a hangover puzzle in Adventure Escape Picture Perfect; a broom-retrieving-can moment turns into a long‑pole/cane reach interaction in Sultan’s Inventor; a mother’s bargaining becomes a measurable trade‑conversion bazaar mechanic that players sequence to increase money; a chase abstracts to a Ghost‑Leg style cutoff puzzle. Reverse‑Wikipedia link paths are used as breadcrumb generators. Each example is implemented and tested in released Haiku/Muni projects and proves playable.
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chapters (7)
- 0:00Life-inspired puzzle design
- 1:50Defining puzzles
- 7:27Direct real-life actions
- 13:35Indirect setting adaptation
- 23:11Abstraction into puzzles
- 31:56Reverse Wikipedia Rabbit Hole
- 34:52Summary
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