Forget everything you think you know about NPCs and world-building
summary
Claims that AI now makes feasible mass NPC creation — 10,000 or 50,000 characters — by shifting from per-NPC models to a shared, structured world knowledge layer that allows airdrops of facts and reduces hallucinations by feeding context. Describes moving from ChatGPT-3 and Inworld experiments to an AI world engine at Chromaway, shows a playable GDC demo and a noir demo Shadows of harac city, runs cloud-based with Unity SDK and records world changes on Chromia blockchain.
AI-written summary · about
chapters (14)
- 0:00AI-driven NPCs and world-building
- 1:14Speaker’s background
- 2:38Early struggles with virtual worlds
- 4:46ChatGPT in game development
- 6:11GDC and media reactions
- 7:15Existing AI NPC solutions
- 8:38Fear of AI replacing narrative
- 10:26Limitations of AI NPC systems
- 11:30World-building first
- 12:33Future of narrative design
- 14:18AI for creative freedom
- 15:02AR: AI World Engine
- 16:48AR’s intelligent future
- 17:55Q&A
related talks
34mCan AI Make Your Game Better?
19mDynamic storytelling and NPC interactions using generative AI & Azure Cosmos DB in game development
46mThe Future of Role-Playing Games IS... A.I. | But How?
32mHow do we build infrastructure for the agentic economy?
33mAchieving Deeper Player Interaction with Large-Scale Worlds
44mThe uncanny mirror seeing ourselves in AI
52mThe Journey of AI in Games: A Technical and Philosophical overview
25mAI, Metaverse & Blockchain: Shaping Digital Realities
