~/talk

Forget everything you think you know about NPCs and world-building

Talkat DSC Europe 24 · 2024-11-18..11-22· [game-development, large-language-models]
links:none on file
slides:none on file

Claims that AI now makes feasible mass NPC creation — 10,000 or 50,000 characters — by shifting from per-NPC models to a shared, structured world knowledge layer that allows airdrops of facts and reduces hallucinations by feeding context. Describes moving from ChatGPT-3 and Inworld experiments to an AI world engine at Chromaway, shows a playable GDC demo and a noir demo Shadows of harac city, runs cloud-based with Unity SDK and records world changes on Chromia blockchain.

AI-written summary · about

  1. 0:00AI-driven NPCs and world-building
  2. 1:14Speaker’s background
  3. 2:38Early struggles with virtual worlds
  4. 4:46ChatGPT in game development
  5. 6:11GDC and media reactions
  6. 7:15Existing AI NPC solutions
  7. 8:38Fear of AI replacing narrative
  8. 10:26Limitations of AI NPC systems
  9. 11:30World-building first
  10. 12:33Future of narrative design
  11. 14:18AI for creative freedom
  12. 15:02AR: AI World Engine
  13. 16:48AR’s intelligent future
  14. 17:55Q&A
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