~/talk

From Indie Solo Dev to a $1 Million Game

TalkinRussianat Games Gathering Odessa 2019 · on Monday, 2019-08-05· [game-development, startups-and-business]
links:none on file
slides:none on file

Artem Shpityak recounts founding MoonMana and the studio’s growth from a one-person indie project into a company that self-funded a game with a budget exceeding $1 million. He describes the company’s evolution and team development that enabled that financial scale.

AI-written summary · about

  1. 0:00Million-dollar game intro
  2. 3:22Early game dev
  3. 5:07Failed first studio
  4. 7:15First income mistakes
  5. 9:26Murman Studio wins
  6. 10:50Flash games earnings
  7. 11:59Hard lessons learned
  8. 13:50Investor contracts
  9. 17:14Project crash
  10. 19:48Publisher breakup
  11. 21:40MMORPG focus
  12. 23:31Game release issues
  13. 24:57Self-publishing
  14. 25:40Windows Phone success
  15. 28:21macOS porting risk
  16. 29:49Developing million-dollar game
  17. 31:15Summary
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