From Indie Solo Dev to a $1 Million Game
summary
Artem Shpityak recounts founding MoonMana and the studio’s growth from a one-person indie project into a company that self-funded a game with a budget exceeding $1 million. He describes the company’s evolution and team development that enabled that financial scale.
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chapters (17)
- 0:00Million-dollar game intro
- 3:22Early game dev
- 5:07Failed first studio
- 7:15First income mistakes
- 9:26Murman Studio wins
- 10:50Flash games earnings
- 11:59Hard lessons learned
- 13:50Investor contracts
- 17:14Project crash
- 19:48Publisher breakup
- 21:40MMORPG focus
- 23:31Game release issues
- 24:57Self-publishing
- 25:40Windows Phone success
- 28:21macOS porting risk
- 29:49Developing million-dollar game
- 31:15Summary
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