From Kitchen Table to Publisher Advance in 3 Years
summary
Kaioken Interactive grows from kitchen table prototypes into Deliver Us The Moon, proving a path: savings + a €15k subsidy + a self‑funded angel pool (€70k) + Kickstarter €100k lead to a €500k publisher advance from Starbreeze. Development switches to Unreal Engine 4, a playable demo hits Gamescom and E3, a German YouTuber drives half the crowdfunding, team scales ~5→20, and the 50/50 deal pairs funding, marketing and publisher guidance with ongoing milestone discipline.
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chapters (23)
- 0:00Introduction
- 2:30Kaioken Interactive
- 4:34Execution is key
- 5:05Company setup
- 7:15Funding mixes
- 9:05Horror game
- 10:21Moon
- 10:41Development
- 11:52E3 2000
- 13:49E3 2016
- 14:08E3 2017
- 14:34Gamezone
- 15:17Angel Investor
- 16:42Crowdfunding
- 16:53Community
- 19:00Kickstarter Tips
- 21:38Publishing Advance
- 22:34Confidence
- 23:02Publishers
- 25:54Roll
- 29:08Takeaways
- 32:31Never give up
- 32:55What happens if you get to the bottom
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