~/talk

From Kitchen Table to Publisher Advance in 3 Years

Talkat Codemotion Amsterdam 2017 · 2017-05-16..05-17· [game-development]
links:none on file
slides:none on file

Kaioken Interactive grows from kitchen table prototypes into Deliver Us The Moon, proving a path: savings + a €15k subsidy + a self‑funded angel pool (€70k) + Kickstarter €100k lead to a €500k publisher advance from Starbreeze. Development switches to Unreal Engine 4, a playable demo hits Gamescom and E3, a German YouTuber drives half the crowdfunding, team scales ~5→20, and the 50/50 deal pairs funding, marketing and publisher guidance with ongoing milestone discipline.

AI-written summary · about

  1. 0:00Introduction
  2. 2:30Kaioken Interactive
  3. 4:34Execution is key
  4. 5:05Company setup
  5. 7:15Funding mixes
  6. 9:05Horror game
  7. 10:21Moon
  8. 10:41Development
  9. 11:52E3 2000
  10. 13:49E3 2016
  11. 14:08E3 2017
  12. 14:34Gamezone
  13. 15:17Angel Investor
  14. 16:42Crowdfunding
  15. 16:53Community
  16. 19:00Kickstarter Tips
  17. 21:38Publishing Advance
  18. 22:34Confidence
  19. 23:02Publishers
  20. 25:54Roll
  21. 29:08Takeaways
  22. 32:31Never give up
  23. 32:55What happens if you get to the bottom
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