A conversation with Australia's game developers
summary
Live conversation during quarantine covers personal gaming (playing Doom, Red Dead, Skyrim, NBA 2K and a Twitch stream playing Moving Out), concrete industry numbers and policy asks: asserts Australians spend more on games than other creative industries, cites 142 studios, 3 AAA and ~3,000 graduates a year with few local jobs, points to small grants that helped Untitled Goose developers, laments the defunct Interactive Games Fund, and urges a federal tax offset (citing Canada) plus MPs visiting studios to change perceptions.
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chapters (19)
- 0:00Introduction
- 1:33Tim Watts MP
- 2:24Tims poison of choice
- 4:05What games are Tim playing
- 5:31Civilization
- 6:41LAN Parties
- 7:37Perception in Canberra
- 12:07Shifting Perception
- 15:30Australian Games
- 18:55AAA Studios
- 25:28Jobs
- 32:08Reach out to your local
- 33:31Pandemic lockdown
- 35:23Perception issue
- 37:13Changing perceptions
- 39:13Australia on the international stage
- 41:43The Takeaway
- 42:23The Challenge
- 44:43State vs Federal
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