Adapting to an art style – from 60 Seconds! to 60 Parsecs!
summary
Takes 60 Seconds! art and reworks it into 60 Parsecs! by reverse-engineering shapes, form, space, lines/texture, color/values and a final rule about noses — a seven elements checklist. Uses Pinterest boards, NASA and 1950s sci‑fi reference, Photoshop files and iterative sketches to build the shuttle environment and characters like Emmet Ellis and Baby Bronco. Copies the distinctive blue shadows, keeps archetypal silhouettes, breaks one rule for diversity, ships assets that match the original feel and provokes strong fan response.
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chapters (26)
- 0:00Introduction
- 2:41Robot Gentleman
- 2:58Why should you care?
- 4:22Art style: Definition by Marco Bucci
- 5:49Art style: Abstract
- 7:27Art style: Realistic
- 8:30Art style: Stylized
- 10:46Art style: Limbo - Memorability
- 11:21Art style: Okami - Art iteration
- 13:11Adapting to an art style: working with clients
- 15:49Adapting to an art style: Art test
- 19:1660 Parsecs!: Moodboard and References
- 21:1960 Parsees!: Space shuttle iterations
- 24:4160 Parsees!: UI Design
- 25:15The 7 Elements of Art
- 26:04Elements of Art: Shapes
- 27:58Elements of Art: Form
- 28:46Elements of Art: Space
- 29:28Elements of Art: Lines - Texture
- 30:35Elements of Art: Colour - Values
- 31:2560 Parsecs!: Defining features
- 32:5660 Parsecs!: Character Concept Art
- 35:3860 Parsees!: Character feature
- 36:3960 Parsecs!: Character design process
- 39:42Adapting to an art style: The Journey
- 40:36Adapting to an art style: Last thoughts
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