A Personal Journey Into Creating an Illustration Style
summary
Claim: set concrete rules—limited palette, edge and scale compromises, fixed camera angle—and the style emerges. Workflow uses Cinema 4D + Octane Render with post in After Effects (blender recommended for beginners) and roots in 3ds Max. Concrete results: ~60 isometric GIFs made by 2015, a puzzle piece that takes >1 month, avatars for mobilize and illustrations for Lyft and n26, and experimental toys and a 3D printed stop‑motion that, while slow, produce unique outcomes after more than 10 years freelancing.
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chapters (9)
- 0:00Illustration journey intro
- 5:34Early 3D art mess
- 10:26Animation and photography
- 13:38Finding signature style
- 18:16Creating your style
- 23:56Learning by mistakes
- 27:31Staying creative
- 30:40Illustration process
- 35:25Closing
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