Designing dystopia: the creative vision behind Severance
summary
Claims that each season is treated like a 10-hour film with about 2.5 years of build time, and that production actually builds and tests the props and software: a working trackball computer UI, massive practical sets (a 240 ft tented stage, a forest desk shot live), lidar drone scans to previsualize locations, high-speed robotic arms for complex choreography, and a deliberately claustrophobic 7'9" low ceiling MDR. Details consistently prove to be real tools and solved problems rather than vague aesthetic promises.
AI-written summary · about
chapters (10)
- 0:00Introduction
- 3:19Script to visual identity
- 8:21Building the world
- 12:23Claustrophobic office spaces
- 16:21Lumon’s surreal environments
- 21:00Design as storytelling
- 24:16Real locations and stages
- 27:54Props and sets detail
- 30:04Filming techniques
- 32:56Cultural impact and legacy
related talks
17mProduction Design on The Mandalorian: Season 1
42mBuilding The Tech Into The Story
37mI Was Lost In Space:Designing the character driven ...
59mHow to build (un)believable worlds?
53mDelivering Their Vision
28mBehind the Scenes of Zero Days VR
41mScanning the Strange New Worlds of 'Star Trek'
37mTechnolust: Kitbashing the Future
