Panel - Game Design For the Culture
summary
COO (Ku) is a small independent project digitizing and preserving Taino sites for Puerto Rico, funded out-of-pocket, contracting artists, and aiming to turn weathered artifacts into game levels; production is active. Yumi’s Home is a six-person narrative prototype that encodes first‑gen depression into repetitive point‑and‑click and drag mechanics around the verb of sinking and uses poetry and visuals for identity. Museum work produced two Inca prototypes with location‑based lore research. Advice: visit communities, hire consultants, and prioritize intent and flexible scope.
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chapters (13)
- 0:00Welcome and panel
- 2:34Puerto Rican heritage in COO
- 6:59Cultural identity in design
- 10:09Mental health in Yumi's Home
- 13:22Team challenges on cultural games
- 17:38Latino identities in games
- 21:19Authenticity through immersion
- 25:08Advocating for representation
- 29:47Cultural respect at work
- 31:37Support systems in industry
- 34:07Staying true to voice
- 37:01Pitching authentic settings
- 42:49Closing remarks
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