~/talk

The challenges and rewards of different media

Talkat Gamelab Barcelona 2019 · 2019-06-26..06-28· [design-collaboration]
slides:none on file

Prince of Persia launches on Apple II in 1989, built in tight Apple II assembly with digitized VHS rotoscoping; later projects automate that process into automated digital rotoscoping for The Last Express. Sands of Time introduces a limited rewind mechanic to keep players immersed instead of forcing restarts. Development shifts from solo floppy‑disk creation to multi‑year AAA and film collaborations, and the original 1989 development journals are being reissued as a collector’s illustrated book.

AI-written summary · about

  1. 0:00Start
  2. 11:39The Shadow and the Flame
  3. 34:26Graphic Novels
  4. 38:5230th Anniversary of Prince of Persia
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