Interactive Storytelling Adventures
summary
Interactive storytelling shifts documentary practice with concrete artifacts and methods: balloon-powered Emotional Arcade games, a Do Not Track demo that tracks you as you watch using Lightbeam, Alma as a two‑screen iPad app, Hollow as long‑scroll web storytelling, a blabdroid robot that elicits real confessions, Clouds built with Kinect and the RGBD toolkit, hackathons at CERN seeding collaborations, refugee storytelling via Tumblr and a nanny van for outreach, a choose‑your‑own documentary with 1526 endings, and a growing promise tracker app tied to a film while Mozilla pushes a $25 smartphone.
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chapters (11)
- 0:00Intro
- 6:23Internet of Things
- 7:55The Emotional Arkaden
- 12:00The Interaction is the Story
- 14:55User Experience Design
- 19:36Analog vs Digital
- 25:35Building a Community
- 30:06Building an Infrastructure
- 34:10Projects
- 36:39Performance
- 37:59Quote
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