~/talk

Interactive Storytelling Adventures

Talkat FITC Toronto 2014 · 2014-04-27..04-29· [design-collaboration]
slides:none on file

Interactive storytelling shifts documentary practice with concrete artifacts and methods: balloon-powered Emotional Arcade games, a Do Not Track demo that tracks you as you watch using Lightbeam, Alma as a two‑screen iPad app, Hollow as long‑scroll web storytelling, a blabdroid robot that elicits real confessions, Clouds built with Kinect and the RGBD toolkit, hackathons at CERN seeding collaborations, refugee storytelling via Tumblr and a nanny van for outreach, a choose‑your‑own documentary with 1526 endings, and a growing promise tracker app tied to a film while Mozilla pushes a $25 smartphone.

AI-written summary · about

  1. 0:00Intro
  2. 6:23Internet of Things
  3. 7:55The Emotional Arkaden
  4. 12:00The Interaction is the Story
  5. 14:55User Experience Design
  6. 19:36Analog vs Digital
  7. 25:35Building a Community
  8. 30:06Building an Infrastructure
  9. 34:10Projects
  10. 36:39Performance
  11. 37:59Quote
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