~/talk

Cris Tales Design: Between Innovation and Nostalgia

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A turn‑based RPG that actually shows past present future simultaneously on one screen and lets you send NPCs and enemies through time to change puzzles, dialogue and combat outcomes; built around time crystals and “delta” status effects like wet -> rust status that only occur by shifting eras. A playable demo helps validate the idea — previous prototype reached ~300,000 plays, the mobile title was featured by Apple in 30+ countries, and Cris Tales earns awards and wide press attention, so the mechanic proves playable and marketable.

AI-written summary · about

  1. 0:00Introduction
  2. 2:42Learning from past designs
  3. 7:21Mobile to console evolution
  4. 10:30Marketing unique games
  5. 12:15Time mechanics experiments
  6. 16:30RPG genre choices
  7. 21:03Time-based puzzles & battles
  8. 26:11Building the team
  9. 29:12Reception and awards
  10. 31:19Endemic fantasy inspiration
  11. 34:28Q&A
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