~/talk

A Real-Time Overhaul: Designing a UE Classroom

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [developer-experience]
links:none on file
slides:none on file

A master's curriculum shifts from specialist classes to a three-part core—interactive workflows, procedural workflows and production workflows—centered on real‑time delivery using UE5 and Houdini plus photogrammetry and MetaHumans. Students build Houdini tools in a semester, pipe them into Unreal, and run a HALOSTAGE one-week virtual production shoot; outcomes include Quanero (100,000+ downloads), a student game (Whalien) heading to Steam, and immediate visible improvement in graduate readiness.

AI-written summary · about

  1. 0:00Introduction and background
  2. 3:04Building the curriculum
  3. 6:04Mission and vision
  4. 8:49Bachelor's program structure
  5. 11:49Master's program challenges
  6. 14:35VR industry trends
  7. 17:48Unreal Engine in games
  8. 20:45Resurgence of Houdini
  9. 26:02Virtual production evolution
  10. 28:03New curriculum paradigm
  11. 31:33Tools for the future
  12. 36:00Industry partnerships
  13. 37:47Educational methods
  14. 42:58Future of animation education
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