~/talk

Stop Believing Benchmark Metrics for Your Game

Talkat Pocket Gamer Connects London 2020 · 2020-01-20..01-21· [game-development]
links:none on file
slides:none on file

Common benchmarks like 40/20/10 retention mislead because retention definitions vary wildly and genre matters; use installs, ARPU and real retention curves to model revenue instead. Example math: 5¢ ARPU → $0.61 LTV (180d) versus 15¢ ARPU → $1.45 LTV (180d), and a played-out case where poor retention (day1 4%, day7 7%, day30 3%) still scales because organic volume hits 25,000 installs/day → $140k/mo, later growing to 200,000/day. Calculate daily revenue from installs × ARPU × retained days.

AI-written summary · about

  1. 0:00Benchmark misconceptions
  2. 1:09Why retention benchmarks fail
  3. 3:59Retention and ARPDAU misleading
  4. 6:09Define your game's success
  5. 8:17Key metrics beyond benchmarks
  6. 10:05Lockwood Games case study
  7. 12:56Conclusion
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