~/talk

Next Steps for Futureplay - Where in the Market are we Going Next and Why?

name:Jami Laes
links:none on file
slides:none on file

Futureplay Games launches with $3M VC, 34–35 staff and $30M lifetime revenue, pivots from View-to-Play idle titles to Battlelands Royale after spotting PC battle royale growth, then ships a condensed mobile version via a 3 month production + technical soft launch (Jan–Mar 2018) and goes global mid‑2018. Workflow uses weekly “Future Playgrounds” hack days, team-owned sprints and prototyping weeks, optimizes by Minimum Awesome Product, measures base‑rate win/loss with App Annie/Sensor Tower revenue‑per‑download data, and now builds another battle title plus puzzle entries.

AI-written summary · about

  1. 0:00Start
  2. 0:56Team Sprint
  3. 1:07Prototyping Sprints
  4. 8:55How Do You Know Where in the Market To Go
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