~/talk

Showcase Their Journey to Mobile & Creating a Global Franchise

Talkat Pocket Gamer Connects London 2020 · 2020-01-20..01-21· [game-development]
links:none on file
slides:none on file

Black Desert launches on PC in 2014, expands to Steam/console, then moves to mobile in Korea in 2018 and targets a worldwide mobile release on December 11 after a seven‑country soft launch in October; the franchise reports about $1.5B revenue (uploader cites $1B in four years with a third from Asian mobile) and over 30M registered players across 150+ countries. Built on a proprietary engine, mobile reaches 20 million downloads, runs >13,000 mobile patches in under two years, and adds features like detailed character customization and a camp feature for offline progression.

AI-written summary · about

  1. 0:00Pearl Abyss and Black Desert
  2. 3:29Korean dev to global franchise
  3. 7:50Black Desert on all platforms
  4. 9:16Black Desert Mobile success
  5. 13:55Black Desert Mobile features
  6. 15:46Game engine tech
  7. 18:47Live service commitment
  8. 20:58Cross-platform tailoring
  9. 21:40Challenges and future vision
  10. 22:02Closing and Q&A
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