Leveling up to Remission - A Clinical Study of Playing Toward Your Strength
summary
A digital therapeutic called Shadow’s Edge is built as a free mobile game combining narrative and CBT-style exercises; an early 55-player, 4-week study (three 20-minute sessions/week) reports measurable gains in emotional regulation, self-confidence/positive outlook and proactive coping. A partnered clinical trial recruits 196 young cancer patients entering remission. Distribution is organic so far (~27,000 downloads), mean playtime is rising, and hospitals are running formal trials to validate real-world clinical impact.
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chapters (14)
- 0:00Intro
- 1:45Mental Health Epidemic
- 4:55Benefits of Gaming
- 7:04What We Learned
- 8:08Clinical Studies
- 10:14Clinical Study
- 11:35Game Statistics
- 11:57Learnings
- 14:00Future
- 14:27Questions
- 14:58Did you look for people in specific fields
- 15:42How do you see the game in 3 years
- 16:17Future plans
- 18:01Outro
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