Emerging Macro Trends in Games and Game Streaming from a VC Investor’s Perspective
summary
HIRO Capital reports 300+ early-stage meetings in 2019 and runs a €100M fund (up to €150M with co‑invest) targeting game studios, games tech and eSports; thesis cites 3 billion gamers, a $200B market by 2026 and a broader games+ad space nearer $350B. Typical checks are Series A: €1–3M at €5–15M valuations (Series B €4–10M at €15–50M). Cited deals: Flavourworks (branching FMV narrative, multi‑studio Sony work) and Live (Prague mixed‑reality streaming, 3 billion views, 350+ devs using the platform).
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chapters (14)
- 0:00Games investment introduction
- 1:09Speaker’s 50-year games journey
- 3:57Market size and monetization
- 5:23Hero Capital’s investment focus
- 7:30Gaming mainstream evolution
- 8:37Games as core media
- 10:00Tech enablers for gaming growth
- 11:47Emerging markets and tech
- 13:34Music industry contrast
- 14:41Europe’s gaming leadership gap
- 16:28Scaling studios globally
- 17:30Investment examples
- 18:56Future of gaming
- 19:26Q&A on Series A
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