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Emerging Macro Trends in Games and Game Streaming from a VC Investor’s Perspective

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HIRO Capital reports 300+ early-stage meetings in 2019 and runs a €100M fund (up to €150M with co‑invest) targeting game studios, games tech and eSports; thesis cites 3 billion gamers, a $200B market by 2026 and a broader games+ad space nearer $350B. Typical checks are Series A: €1–3M at €5–15M valuations (Series B €4–10M at €15–50M). Cited deals: Flavourworks (branching FMV narrative, multi‑studio Sony work) and Live (Prague mixed‑reality streaming, 3 billion views, 350+ devs using the platform).

AI-written summary · about

  1. 0:00Games investment introduction
  2. 1:09Speaker’s 50-year games journey
  3. 3:57Market size and monetization
  4. 5:23Hero Capital’s investment focus
  5. 7:30Gaming mainstream evolution
  6. 8:37Games as core media
  7. 10:00Tech enablers for gaming growth
  8. 11:47Emerging markets and tech
  9. 13:34Music industry contrast
  10. 14:41Europe’s gaming leadership gap
  11. 16:28Scaling studios globally
  12. 17:30Investment examples
  13. 18:56Future of gaming
  14. 19:26Q&A on Series A
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