As Worlds Collide: Responding to Cyber Events in a Converged IT/OT Universe
summary
IT/OT convergence increases attack surface so teams run tabletop games, cyber ranges and capture‑the‑flag exercises to simulate specific failures like ransomware on HMIs and to test runbooks, comms and visibility tools; exercises reveal persistent IT/OT language and priorities gaps, missing forensic data, and misallocated budget; real incidents cited include Stuxnet, Industroyer and Triton, Shodan finds 22,343 internet-facing endpoints, ransomware at 33% of attacks, and damages reach $870M to Merck, so repeatable simulations and mapped playbooks are required.
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chapters (12)
- 0:00Intro
- 2:24Industry 4.0 Intersection
- 7:48OT Criminal Focus
- 8:51PEOPLE
- 13:49Gamification
- 17:07Gamified Cyber
- 19:30Perspective
- 21:34Setting Up the Game
- 24:29Response Procedures
- 28:58Security Visibility
- 30:57Combining everything for a game
- 33:30Conclusion
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