Trailers - Sell Your Game
summary
Bunker VFX explains when a trailer actually sells a mobile game: three practical trailer types — recorded gameplay, in-engine camera reels, and high-end post-production trailers — and why asset quality drives cost and time (bad models need full rebuilds, good ones only look development and shaders). Examples: a 3.5-minute, five-hero trailer with massive effects takes six months; building 20–26 characters was a “nightmare”; use low-poly proxies, motion capture, 8k face textures and targeted environment count to cut budget.
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chapters (17)
- 0:00Intro
- 1:10Mobile Gaming Industry
- 2:00Why do you need a game trailer
- 4:30Production elements
- 6:00Examples
- 7:50Proxy Models
- 9:30Number of Assets
- 11:40Character Complexity
- 13:30Environments
- 14:10Complexity
- 15:15Simple
- 16:40Visual Style
- 18:45Plants vs Zombies
- 19:40Summoners War
- 21:10Simulations
- 22:40Example
- 24:20Duration
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