~/talk

Trailers - Sell Your Game

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Bunker VFX explains when a trailer actually sells a mobile game: three practical trailer types — recorded gameplay, in-engine camera reels, and high-end post-production trailers — and why asset quality drives cost and time (bad models need full rebuilds, good ones only look development and shaders). Examples: a 3.5-minute, five-hero trailer with massive effects takes six months; building 20–26 characters was a “nightmare”; use low-poly proxies, motion capture, 8k face textures and targeted environment count to cut budget.

AI-written summary · about

  1. 0:00Intro
  2. 1:10Mobile Gaming Industry
  3. 2:00Why do you need a game trailer
  4. 4:30Production elements
  5. 6:00Examples
  6. 7:50Proxy Models
  7. 9:30Number of Assets
  8. 11:40Character Complexity
  9. 13:30Environments
  10. 14:10Complexity
  11. 15:15Simple
  12. 16:40Visual Style
  13. 18:45Plants vs Zombies
  14. 19:40Summoners War
  15. 21:10Simulations
  16. 22:40Example
  17. 24:20Duration
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