Scaling Mobile Game Instances
summary
This talk explains how i3D.net uses a hybrid cloud approach to scale mobile game server instances, combining bare-metal servers for high performance with public cloud resources for scalability and cost efficiency. It describes applying i3D.net’s hybrid solution to get both low-latency performance and elastic capacity for mobile games.
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chapters (7)
- 0:00Introduction
- 3:39Global expansion challenges
- 7:10Cloud flexibility for gaming
- 10:40Avoiding cloud lock-in
- 13:18Network latency issues
- 15:48Optimizing matchmaking
- 17:54Hardware reliability
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