~/talk

Scaling Mobile Game Instances

TalkinDutchat Pocket Gamer Connects London 2020 · 2020-01-20..01-21· [cloud-infrastructure, networking]
links:none on file
slides:none on file

This talk explains how i3D.net uses a hybrid cloud approach to scale mobile game server instances, combining bare-metal servers for high performance with public cloud resources for scalability and cost efficiency. It describes applying i3D.net’s hybrid solution to get both low-latency performance and elastic capacity for mobile games.

AI-written summary · about

  1. 0:00Introduction
  2. 3:39Global expansion challenges
  3. 7:10Cloud flexibility for gaming
  4. 10:40Avoiding cloud lock-in
  5. 13:18Network latency issues
  6. 15:48Optimizing matchmaking
  7. 17:54Hardware reliability
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